June 1, 2023

INTRODUCTION

Hello, my title is Bhargav Kubal, and I’m a 3D artist from Vengurla, India. I’m self-learned and Situs Slot Gacor have labored for Modelry, an outsourcing firm. I’ve developed a robust curiosity in prop creation and aspire to work as a prop artist.

INSPIRATION

Inspiration drives work, when a topic holds private which means and significance, it turns into gratifying to work on. In case you’ve ever heard somebody say, “It was a labor of affection,” that is what it means.

For this undertaking, I wished to be taught and acquire expertise with modular belongings whereas additionally making a portfolio piece. I like selecting topics that imply one thing to me, issues that I do know by firsthand expertise. Years in the past, I visited the Krishnabai Shiva Temple in Mahabaleshwar and located its distinctive look excellent for this undertaking.

References play an important function in any undertaking. Gathering good references from totally different angles ensures correct modeling and saves you from rework in a while. Pureref is a useful software program for gathering references and creating temper/reference boards. I made positive to gather quite a few references for the assorted areas of the temple by way of YouTube movies and Google Photographs. 

BLOCK-OUT

Blockout is essential for establishing the proportions of an asset. A well-executed blockout saves you from making corrections later within the modeling stage. When creating modular belongings, it is advisable to stay with widths which are multiples of two or 3, making them simpler to control in sport engines.

For this undertaking, I made a decision to make use of 3m widths for roofs, partitions, flooring, arches, and ceilings, and 1.5m for nook items of partitions and roofs, in addition to for belongings within the central space like stairs and Kund stones.

MODELING

Earlier than modeling belongings, significantly in a big undertaking, it is necessary to resolve which of them could have distinctive texture units and which of them will use trimsheets. The pillars, arches, cow statue, wall stones, essential deity, and Kund stones had distinctive textures. The hanging deities additionally had high-poly fashions created. Nonetheless, to maintain the feel price range moderately low, I selected to decimate the sculptures and use a trim materials on them.

By way of workflow, it is a good suggestion to begin with bigger items of the undertaking, as you spend extra time on what will likely be seen extra. Then, you possibly can transfer on to the smaller, extra fascinating props. Moreover, holding modular items giant, helps you save time when assembling the belongings.

RETOPOLOGY

Retopology performs an essential function in asset creation. The retopologized mesh shouldn’t have shading artifacts; in any other case, when the textures are mip-mapped, the artifacts grow to be seen. Nonetheless, because of the giant variety of meshes requiring retopology and strict time constraints for the undertaking, I could not manually retopologize this time.

As an alternative, I had to make use of Simplygon, a fast LOD creation device, for the low-poly meshes. You merely set the discount quantity, and it reduces the mesh accordingly. The decreased mesh did have some artifacts resulting from excessive discount. To deal with this, I used the weighted normals modifier to take away as many shading artifacts as potential and obtain flatter shading.

UV

Grouping the belongings into totally different texture units was an intuitive and iterative course of, contemplating elements corresponding to texture price range, the connection between the belongings, and their sizes (as dimension corresponds to UV area).

Though web sites and YouTube movies usually advocate an edge padding of 32 pixels for Uvs with a 4k texture, in actuality, it wastes an excessive amount of area.

I just lately found that 16 pixels at 4k is the popular observe. This video explains it nicely: 

TEXTURING

Substance Painter is a robust device that makes texturing a hassle-free course of. Having high-resolution reference photos at this stage is extraordinarily useful. Jason Ord’s hand drill tutorial on ArtStation Studying drastically aided my understanding of Substance Painter. I extremely advocate checking it out: “Substance Painter: Pushing Your Texturing Further.” 

As soon as all of the belongings are textured, it’s essential to color-match them. Adjusting saturation and values ensures that each one the belongings look cohesive, and the eye would not focus solely on a single asset.

The ceiling featured a worn-down sculpture, and I used Substance Sampler to extract the peak element from it. I then added this element to the trimsheet in Substance Painter.

POST-PRODUCTION

I textured the asset in ACES, so I needed to set up ACES in Blender; in any other case, the colours regarded off. Magic Mark has a superb article on how to do that, and so they have narrowed down the colour profiles to make it extra manageable when utilizing it in Blender. 

When utilizing ACES in Blender, guarantee that any imported belongings have been assigned the proper shade profiles. Typically, this subject might be empty, which might trigger Blender to crash in lookdev mode.

Publish-production is a vital step in giving your renders that ultimate 15% polish. DaVinci Resolve is a extremely nice program for video enhancing. It is free, with only some locked options that I did not discover to be an issue. You possibly can export in 4k, the playback is easy, and the nodes are actually intuitive.

RENDER – Krishnabai Shiva Temple

Thanks in your time, I hope you loved studying this text and discovered one thing helpful from it.

Have a pleasant day!

In regards to the Artist


Bhargav Kubal, a 3D artist from Vengurla, India. At the moment working as a freelancer.